I'm working on a global script and it should detect when the player changes cell. It's working but when I use teleportation magic or positioncell or coc the script doesn't seem to react to the change of the cell. When I use doors or simply walk from one exterior cell to another it works. The teleportation magic is not a problem because I can check when the player uses these spells. The most interesting thing is when I tried teleporting to Mournhold asking the woman in Ebonheart the script understood that there was a cell change. But when I created an activator that teleported the player to another location the script didn't react. The script that teleports the player from Ebonheart to Mournhold uses positioncell. So I don't understand this. I've tried making a simple script just to test this situation:
Code:
begin My_Script
if ( CellChanged == 1 )
MessageBox "New cell"
endif
end
and it did the same.
So do you have any idea why doesn't this work or how to make an alternate way to globally check when the player changes cell? Thank in advance!
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